Building a Four-Player Aggro Rotation That Holds
We break down how threat generation and cooldown stacking keep a tank-heavy party alive through mid-dungeon spike encounters without burning every cooldown early.
From the Port Said crew: deep dives into shared-screen and co-op crawlers where class balance and team chemistry decide every run.
Browse ArchiveCompare tank-support pairings, aggro management, and turn-order tricks across our growing guide library.
This week's picks from the Port Said crew's ongoing crawl
We break down how threat generation and cooldown stacking keep a tank-heavy party alive through mid-dungeon spike encounters without burning every cooldown early.
A look at how classic tabletop party roles — striker, controller, healer — map onto modern cooperative crawler design and where the formula breaks down.
Support builds rarely get spotlighted, but our crew argues that positioning and buff timing matter as much as raw damage output in longer runs.
Beyond the genre's biggest names, a handful of smaller cooperative crawlers keep pulling our group back in for their tight room design.
A recap of what went wrong when our party's synergy fell apart mid-fight, and the adjustments that finally cracked the encounter.